#include			"Winning.hpp"
#include			<iostream>

Winning::Winning(sf::RenderWindow &win)
	: _window(win)
{
}

Winning::~Winning()
{
}

void				Winning::init(std::string winningImagePath)
{
	_screenTexture.loadFromFile(winningImagePath);
	_screen.setTexture(_screenTexture);
	_screen.setPosition(sf::Vector2f(0, 0));
}

void				Winning::draw()
{
	_window.draw(_screen);
}